Challenge 5 (1,800 XP). The elemental sheds bright light in a 10-foot radius and dim light in an additional 30 feet. The elemental makes two slam attacks. On a failure, a target takes 15 (3d8 + 2) lightning damage and is paralysed until the end of its next turn or until it takes damage. Elemental Adept. Spark Leap (Ex) A lightning elemental gains a +10 bonus on bull rush , disarm , overrun , and trip attacks when it charges a creature against whom its metal mastery ability applies. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) lightning damage and must make a DC13 Constitution saving throw or be stunned until the end of its next turn or it takes damage. In addition, the elemental can enter a hostile creature's space and stop there. This name generator will give you 10 random names for elemental beings, but could be used for pretty much anything related to elementals. Many lightning elementals have a roughly humanoid shape, but some prefer animalistic shapes (particularly birds and dragons), and a few appear to be nothing more than large disembodied heads made of dark clouds with flickering lightning tongues. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) lightning damage and must make a … The first time it enters a creature's space on a turn, that creature takes 3 (1d6) lightning and 3 (1d6) thunder damage. | Dungeon World SRD There is not a lot of customization available for most monk subclasses. Each creature in the elemental's space must make a DC 13 Constitution saving throw. Senses darkvision 60 ft., passive Perception 10 Multiattack. | d20PFSRD Each of these essentially acts as a modifier to the total damage taken by … Prerequisite: The ability to cast at least one spell . When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. Actions Multiattack: The elemental makes two slam attacks | Swords and Wizardry SRD The names all relate to their respective element, which aren't limited to just the main four (air, water, fire, earth) in this generator. This gem contains a mote of elemental energy. If facing down a Lightning Elemental, it is beneficial to do so while not wielding or wearing metal, as this gives a great advantage to the elemental’s attempts to strike you with it’s limbs and deliver an electric shock. Hit: 14 (2d8 + 5) lightning damage. A creature that touches the elemental or hits it with a melee attack while with in 5 feet of it takes 5 (1d10) lightning damage. In addition, the elemental can enter a hostile creature's space and stop there. Languages Primordial | Fudge SRD Regardless of the shape a lightning elemental takes, the air around the creature hums and throbs with the promise of electrocution and the tangy stink of ozone. | GumshoeSRD While doing so, the elemental doesn’t disturb the material it is moving through. Xolotl: ... Free Adventure for D&D 5e. | 5th Edition SRD Arch. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one. The forum post referenced in András's answer gives a quick overview of the the damage types but misses many important details about how those damage types are distributed.. Dragons contribute disproportionately to immunities for acid, cold, fire, lightning. Though most think of the Plane of Air as a vast expanse of clear sky, that plane also holds the power of the storm, including monstrous hurricanes larger than entire worlds and thunderstorms whose peals and claps can shatter stone. Aegis of Empires 5: Race for Shataakh-Uulm (5E), Aegis of Empires 4: Legend of the Burning Star (5E). Stormwave (Recharge 4-6). Latest 5th Edition Products in the Open Gaming Store! Its strongest … Whether lightning elementals are the by-product of common air elementals spending too much time near these electrically charged storms or are merely calved off like forgotten flurries, they are aggressive and almost suicidal in their willingness to leap into battle. While doing so, the elemental doesn't disturb the material it moves through. I appreciate that Elementals are resistant to damage types associated with their element, but in the air elemental's case I imagine thunder damage (which can disrupt air) and lightning damage (ionize the air) would be the first two damage types I would go to logically to attack such a thing (other than say, force damage or good old magical weapons). | PF2 SRD. Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Lightning Form. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 3 (1d6) lightning and 3 (1d6) thunder damage. Traits Fire Form: The elemental can move through a space as narrow as 1 inch wide without squeezing.A creature that touches the elemental or hits it with a melee Attack while within 5 ft. of it takes 5 (1d10) fire damage. Slam. In addition, the elemental can enter a hostile creature's space and stop there. This site may earn affiliate commissions from the links on this page. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.Hit: 13 (2d8 + 4) bludgeoning damage. But there are no Elemental creatures in 5e that have any Plane-shifting ability, or a "time limit" that causes them to return to their plane of origin. They particularly enjoy attacking creatures that are made of metal and creatures that wear metal armor or wield metal weapons. Traveller SRD Speed 0 ft., fly 90 ft. (hover), Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities lightning, poisonCondition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious This comes by way of the ability to transfer itself through its attacks, teleporting across the battlefield to strike wherever is most opportune. And just like its element, it strikes with the greatest speed of its kind. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage. The only other possibility is that the Inner Planes (where most elementals come from) would need to describe such a phenomenon that "pulls" rogue Elementals back to where they came from. 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